![]() ![]() Even if you’ve got an alley crawling with giant irradiated scorpions shooting fans of bullets, or a series of snipers that can set off a chain reaction of exploding rusted-out cars, there’s rarely a trap you can’t escape with some very quick planning. Sometimes you’ll start a level in a safe corner, sometimes in the middle of an ugly group of enemies ready to open up all their firepower at once, but it’s nothing a level head and careful dodging can’t handle. Each character is unique, and half the fun is starting a new run with a new mutant weirdo when a change of tactics is in order.Īdmitted, it’s hard to ever know what tactics are going to be best when the levels are randomized, but a little experience with the mutation upgrades, a rough knowledge of what enemies the next level will have, and a whole load of quick reflexes will see you through the worst of it. ![]() The nuclear wasteland isn’t much on creative naming) shooting vines that tangle and slow enemies complementing its passive ability of moving faster than any other character, or Robot’s active ability to eat weapons for a bit of health or ammo tying into its ability to find better weaponry. These abilities tie into their active power, such as Plant (which is a walking carnivorous plant. A passive ability is something like faster rate of fire, higher health, a greater likelihood to find ammo, etc. Grab a character from a selection that’s increased to twelve playable characters, each with a unique passive and active ability. The core of the game remains unchanged, of course. Needless to say, Nuclear Throne deserves a second look. That means, since the last time I looked back in April, there have been 22 updates adding levels, playable characters, enemies, abilities, mutations, and endless play balancing. ![]() Some update monthly, some less often, but in the case of Nuclear Throne it’s closer to weekly. One of the fun things about Early Access games is poking back in now and then to see what’s new. ![]()
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